11/10/25 (v1.1) New Enemies, Palette Doc, Etc


About:
Fun update for Chroma Noir's volcanic expansion! This update put a focus on adding some new enemies, as well as better documentation and bug fixes.
I was looking to add a unique enemy to Chroma Noir, and I thought about the dynamic of having a spawner enemy (an enemy that makes other enemies). I figured having a volcano that shoots out lava and spawns fire enemies would be solid. I made a larger variation of the volcano enemy, and a new fire enemy that can be spawned (seen below).

The above image shows the new large volcano enemy, the fire enemy, and more.

This visual pallete image goes with a text document including all the hex codes for ease of use. Very helpful for all devs, but in particular those who are color blind.
Changes:
- Large volcano enemy, idle, attack, hit, and death animation.
- Fire enemy, idle, walk, hit, and death animation.
- Extra particles for volcano enemies, and fire enemies
- Added visual documented palette (found in the documented .zip).
- Added text documented palette (found in the documented .zip).
- A few minor alignment fixes for sprites.
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