18/10/25 (v2.2) New enemies, Buildings, Animations, Etc!



About:


Hello! Back with another exciting update! This is a fairly large update for Chroma Noir, that adds new tiles, new aniamtions, new enemies, works on organization of things, and more! For a full detailed list of changes be sure to theck the "Changes" section.

The above mockup shows one of the new building designs (with depth).

This visual pallete image goes with a text document including all the hex codes for ease of use. Very helpful for all devs, but in particular those who are color blind.


Changes:


  • Added building variations with depth.
  • Added animated large flag sprites.
  • Added more tent color variations to match flag colors.
  • Added full unlock animation for lock sprite.
  • Added small slime variation with all slime colors.
  • Added missing large slime colors.
  • Updated documented sprite sheets with new sprites.
  • Added visual documented palette (found in the documented .zip).
  • Added text documented palette (found in the documented .zip).
  • Added missing examples to the examples zip.
  • Fixed organization of a interactables, and buildings sprite sheets.

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Files

Chroma-Noir-v2.2.zip 124 kB
Oct 18, 2025
Chroma-Noir-Documented-v2.2.zip 111 kB
Oct 18, 2025
Chroma-Noir-Examples-v2.2.zip 14 kB
Oct 18, 2025

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