06/03/26 - V2.3 Spike Animations, Damaged Tiles, Palette, Etc!


About

Hey! New update for Demonic Dungeon's base pack! This update continues to expand out the functionality of the series by adding new animations (spike animations), new tile variations (lots of broken/damaged tiles), and even adds a documented palette!

Changes seen above: spike animations, damaged floor, resized table, and breakable wall tiles!

This visual pallete image goes with a text document including all the hex codes for ease of use. Very helpful for all devs, but in particular those who are color blind.

Checkout the "Changes" section below to see all the changes!

Changes

  • Adjusted tabel sprite size to get base pack aligned with a future expansion (environment) (rework)
  • Adjusted barrel sprite perspective to get base pack aligned with a future expansion (environment) (rework)
  • Damaged wall tile variations for destructable walls (environment) (new)
  • Broken bridge end variations (environment) (new)
  • Lever and pressure switch for environmental puzzles (environment) (new)
  • Damaged looking floor tile variations (environment) (new)
  • Spike animations for being down leading into up position (environment) (new)
  • Slight reorganization of sprite sheets, as well as documented sprite sheets (other)
  • Added visual documented palette (found in the documented .zip) (other)
  • Added text documented palette (found in the documented .zip) (other)


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Files

Demonic-Dungeon-v2.3.zip 538 kB
73 days ago
Demonic-Dungeon-Documented-v2.3.zip 133 kB
73 days ago
Demonic-Dungeon-Examples-v2.3.zip 61 kB
73 days ago

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