Hey there! can i use the font in commercial projects after buying it? i plan on using it on my own asset thumbnails for titles and also for game projects and I was wondering what license is offered with it!
Okay then! so basically under cc4 i can use it for commercial with the condition of proper crediting right? so what can I do to give you credit when adding them in my thumbnails? :D
extra think seems to have 50% extra space about it. when viewed in windows, the top of all letters are cut off. In godot, the letters are double high with space at the top.
I have found a lot of the time windows previews are very poor for pixel fonts due to how it processes a .ttfs kerning. The windows font preview shouldn't reflect the actual fonts use (however I will double check this for you as soon as possible).
For the godot issue, I'll look into that soon too. Checkout the below that might possibly help in the mean time.
Likely you can adjust the line spacing in godot (if you are talking about a vertical spacing issue), though I'm not 100% sure how since I don't use it.
The space at the top might be caused because it is accounting for accented characters.
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Hey there! can i use the font in commercial projects after buying it? i plan on using it on my own asset thumbnails for titles and also for game projects and I was wondering what license is offered with it!
Yep, that would be no problem at all, check the license under the "More Information" section on any of my packs. All of my fonts are CC4.
Okay then! so basically under cc4 i can use it for commercial with the condition of proper crediting right? so what can I do to give you credit when adding them in my thumbnails? :D
Well, include credit in whatever thing is related to the thumbnail. Description section for a video, or whatever it might be.
extra think seems to have 50% extra space about it. when viewed in windows, the top of all letters are cut off. In godot, the letters are double high with space at the top.
Noted, I'll take a look.
I have found a lot of the time windows previews are very poor for pixel fonts due to how it processes a .ttfs kerning. The windows font preview shouldn't reflect the actual fonts use (however I will double check this for you as soon as possible).
For the godot issue, I'll look into that soon too. Checkout the below that might possibly help in the mean time.
Likely you can adjust the line spacing in godot (if you are talking about a vertical spacing issue), though I'm not 100% sure how since I don't use it.
The space at the top might be caused because it is accounting for accented characters.
Back to you soon, cheers!