Comments

Log in with itch.io to leave a comment.

I'm interested in this font, but i see that it doesn't support Ñ or ñ, any plans to update this font to support these characters? Anyway, nice font!

(+1)

Yes, I do plan on adding many accented characters at some point including both Ñ and ñ. I have no timeline for this update though.

Also, most of my other fonts do include those and many other accented characters. Cheers!

Thanks for your answer! Well, finally i bought the bundle to support your projects and i hope this can help you to still improving your work. Have a great day!

Thanks so much! Bundle purchases are certainly encouraging. Enjoy the fonts and have a great day as well!

(+1)

About a year late, but I added accented lettering. Including of course "Ñ".

Cheers, and thanks again for the support!

Nice! Finally, I used the MicroChat font in my next game, but of course, I will use this one in my next project. I will release it soon, I hope you like it. Thanks for the font update :)

Awesome! Glad I wasn't too late with this. Excited to see the project, cheers!

Deleted 2 years ago

i think almost every font I have released supports both Ñ and ñ. I try to support all accented characters.
Each font should have a list for the supported characters.

Hello! Does the CC-by license mean we can use this font in any project? Also if I make a pico-8 game with it, the font definition would be one line of code and anyone could see the source code and copy it. I would add a line to mention credit and condition, but could not prevent people from copying it. Would that be a problem?

(+1)

you can use it in any project here is a short bit of CC4 (the license).
"You are free to: 

Share - copy and redistribute the material in any medium or format

Adapt - remix, transform, and build upon the material for any purpose, even commercially."

Here is another bit about attribution.
"Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use."

As for dealing with source code, it is generally best practice (in my opinion) to share source code in a "id Software" (creators of doom, quake3, etc) style.

That said as long as you properly denote in your source code the credit it you are covered in the license agreement. Also a link to this asset page would be nice as well.

Cheers.