Chroma Noir - 8x8 Platformer Assets (1Bit)
A downloadable asset pack
Chroma Noir is a stylish 1-bit 8x8 platformer asset pack. The pack includes a wide variety of environments, multiple heroes, various enemies, and many decorations to create unique worlds.
Also, included with Chroma Noir are documented sprite sheets. The documented sprite sheets list recommended uses of tiles and sprites.
These assets can be used in commercial projects, and edited.
Credit is appreciated.
- 7 Hero Classes: move, attack, jump, climb & idle animations
- 4 Weapon Types: sword, staff, bow & axe
- 10 Unique Enemies: move & attack animations
- Well over 1000+ tiles
- Generic: ground, ceiling, walls, etc.
- Nature: trees, cactus, rocks, vines, grass, flowers, etc
- Water: sewage/clean water, coral, sea weed, sponges, etc.
- Sky: clouds, winds, moons, suns, stars, etc
- Buildings: table, chair, chest, crates, fence, flags, etc
- Multiple Biomes: Grassland, Desert, Tundra, etc
- Misc: symbols, patterns, chains, skulls, alter, banners, etc
- Many more tiles
Unlock exclusive asset pack expansions and many other perks by supporting me on Patreon.
|Made with||Krita, Adobe Photoshop, Aseprite, Tiled, GIMP|
|Tags||1-bit, 2D, Dark, Minimalist, Pixel Art, Retro, Tilemap, Tileset|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||Days or more|
In order to download this asset pack you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
- Environment & Trap ExpansionApr 24, 2021
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What are the chances of this getting another update? Would love to see a couple different buildings and maybe a variation on some sort of cave like environment!
Fairly high, this is one of my more popular asset packs. I'll put your ideas in a list for possible future updates.
When it does get an update it will be a temporary Patreon supporter excusive (like all my updates) before it goes public.
What color palette did you use for this pack? It looks great!
First asset pack I've purchased and I love it! good job.
IF THIS AINT THE BEST LOOKING ASSET PACK I DONT KNOW WHAT IS
Hi there. Can you please explain how you've made a waterfall animation like on the first screenshot?
Hello, sorry for the late reply.
Download the Chroma-Noir-Documented-v-2.0.zip, extract the files then open up the water tileset.
This is the water flowing down animation in 6 tiles.
Loop from the top left, down, then loop from the top right down. This gives the effect of the water flowing. You can do the same with any similar tiles. They are all 6 animation frames total.
Hope this helps.
Hey! I've just purchased this asset pack (it's awesome though!), but there is one thing that is missing here, I guess. None of the characters or enemies have a death animation, so that's the only thing that I miss here. Overall this asset pack is a gem! Great job!
Ah, I didn't even think to add one. I'll put this in the todo list for future releases.
Thanks for the feedback, glad you like the pack. Cheers.
Can i alter the graphics?
If you have purchased the assets you can alter them and use them however you like.
To learn more of the license of these assets search "Creative Commons 4 Attributive".
What images am I supposed to use for the walk animation? Can't quite figure it out. I think I messaged the correct account on reddit about it?
Hey, thanks for the question.
If you download the "Documented" sprite sheet you can find the walk frames referenced in the "Heroes.png".
I didn't get a message on Reddit, my handle is _V3X3D_.
Hope this helps clear things up.
If you have purchased the assets then you can use them for anything you like. They are CC4 Attributive, please read about the license.
Am I doing something wrong or is it the way the tileset is setup?
Correct me if I'm wrong but from the looks of it there's two sets of 'wall' tiles: one for walls below and one for walls above?
If so I guess I'll have to change the tileset or the way I use it as using the same walls means things like the chains don't line up correctly.
Great tileset though!
Hey, thanks for the question.
I do have two different ground tile types that are the same ground pattern just shifted up or down 1 pixel. This was the only way for me to get this awesome ground pattern to work for everything.
As for solutions to your problem, you can change the tileset like you said, or just adjust the chain position in your game engine, etc.
Thanks, I hope you continue to enjoy the tileset.
Looks awesome!! 👍
This is great. I've been working with the Retro Lines pack which I visually prefer, but this pack looks to have a lot more tiles to work with.
Anyhow I love your work.