19/05/23


About


Excited to announce the first update for Mini Medieval Desert expansion! The initial release contained a huge amount of new assets for the Mini Medieval series, however I still have a lot I want too add. Here is the first of those additions with update v1.1. This update adds a lot. A few of the major additions include new entites; zebra and cheeta. As well as new building entrance types; cave entrance, temple, etc.

Checkout the full list of changes below!

Changes seen in the above mockup include, zebra entity, temple, new units (nobility), etc.


Changes


  • Added 2 new arrow types; poision and fire (item).
  • Added new coin type; silver (item)
  • Added 2 new animals; zebra and cheeta (entities).
  • Added 6 new unit types; various nobility and warrior (entities).
  • Added pit with desert stone variations (environment).
  • Added one high raised ground with stone variations (environment).
  • Added cracked stone wall (environment).
  • Added more crumbled brick wall variations (environment).
  • Fixed missing backgroundless ladder tile variation (environment).
  • Added desert temple built into cliff wall (environment).
  • Added cave wall entrance (environment).
  • Changed large ground brick texture design for ease of use (environment).
  • Changed layout of some tiles for clarity when using them (environment).
  • Fixed other tile organizations

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Files

Mini-Medieval-Desert-v1.1.zip 47 kB
May 19, 2023
Mini-Medieval-Desert-Documented-v1.1.zip 60 kB
May 19, 2023

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