27/09/24 (v2.1)


About


Back with another update for Mini Medieval (v2.1). This is a rather feature rich update, adding a whole host of new animations -- including some important ones -- like gates opening; animals hurt and dying animations; units hurt and dying animations; ores cracking and breaking; and so on. Along with that are included a host of visual bug fixes and other small but noteable changes. Checkout the changes listed below to get all the deails.

Additions seen above, fence gate open inward animation, new hay forking animation, new sheep sit frame, new crate open, etc.


Changes


  • Added a cracking+breaking animation to all ores for when they are being mined. (environment)
  • Added fence gates open in and a fence gates open out animations (environment).
  • Added a tree house door open in and out animation (environment).
  • Added wider crate variation (environment).
  • Added open crate variation for both wider and smaller crates (environment).
  • Fixed lowered raised sheep animation frames (animals).
  • Fixed incorrectly aligned king and queen sprites (units).
  • Fixed missing pixels from a few ore sprites (environment).
  • Added hit and death frame for all units (units).
  • Added hit and death frame for all animals (animals).
  • Added action frames (unique states) for some animals (animals).
  • Changed made the baby bunny sprite smaller (animals).
  • Changed laugh animation to look more like a laugh (units).
  • Changed hay forking animation to look smoother (units).
  • Removed standing frame in unit sit animation because it was redundant (units).

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Files

Mini-Medieval-v2.1.zip 292 kB
77 days ago
Mini-Medieval-Documented-v2.1.zip 269 kB
77 days ago

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